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Gnome-Made Goods

I'm excited to share my latest project, which I've been working on throughout the summer and recently resumed to bring to completion. I'd like to express my gratitude to my lead, Pepe Salguero, for providing guidance throughout the entire project, and to Joseph Burgan for his constant motivation into Blender. I created the Low Poly model in Blender and conducted the UV unwrapping. Detail work for the High Poly version was done in ZBrush, followed by baking in Marmoset and texturing in Substance Painter. The final renders were produced in Marmoset, and I utilized Photoshop for the post-processing.
https://www.artstation.com/pepesalguero
Concept Art by: Jenny Brozek
https://www.artstation.com/artwork/qQV5k2